Reviewing The Last Campfire Game
The Last Campfire Video Review – Funny Kids 2021 Apple Arcade
The Last Campfire Does Not Disappoint Offering Unique Adventures.
Hello’s inspirations are clear to see, and not least in the design of these puzzle rooms. It’s hard not to be reminded of The Legend of Zelda: Breath of the Wild’s many shrines — though there’s no combat at all in The Last Campfire, and this is where different Nintendo influence becomes visible.
The minimal approach to gameplay (you can walk, run, pick up, and push and pull objects, but that’s about it) combined with Ember’s inability to jump adds shades of the delightful Captain Toad: Treasure Tracker into the mix.

With such a limited set of button inputs, you’d think it would be challenging to keep things fresh over an extended length of time, but The Last Campfire rarely has trouble there due to its creative use of what it has. It does a wonderful task of frequently blending items up and keeping these obstacles thematically related, never previously taking you out of its gloriously crafted world. The way that meaning is weaved into each puzzle’s design makes The Last Campfire stand out against many similar games and does so smartly at each turn.
The core theme of preserving hope and purpose can be found at every turn, often subtly but sometimes literally baked into a puzzle’s mechanics. This is most obviously exemplified in a series of problems that have you transport an open flame through a level while avoiding airstreams that will cause the fire to extinguish. These start simple but build in complexity as Ember’s story progresses, providing just one example of how well The Last Campfire takes its central ideas and grows them into something special.
The Last Campfire – To Be Forlorn Video by Noel M
As with any game in this genre, there’ll always be puzzles that feel too easy and are over in seconds — there aren’t many of these, but they can be found near the start, where a few simple block pushes can form a path for Ember. On the opposite end of the spectrum are more complex problems that, although never too difficult, do offer a significant but satisfying challenge. Naturally, these occur nearer the end of Ember’s journey and smartly layer mechanics you’ve learned previously with new ideas. Some of my favorites involved telekinetically moving around a chained set of snake statues with mirrors attached to solve a reflection-based light puzzle. It’s an inviting world to play in, like Thatgamecompany painting from a Media Molecule palette.
This type of puzzle is another example of guiding the light through the darkness; again, Hello puts the core themes of The Last Campfire on display for all to see. This can also be seen in the art design, which beautifully offsets the bleakness with bright and colorful splashes. The most obvious example of this being Ember’s vivid blue clothing and glowing eyes that pop off of the screen during each scene alongside the relaxing, subtle music that soundtracks your journey. Environments range from waterway-filled caverns to pig-infested marshlands, each with its own quirks and pop-up book-ish charm.

It’s an inviting world to play in, like the game company painting from a Media Molecule palette, evoking both Journey and Tearaway in equal measure.Indeed, the storybook nature of The Last Campfire can’t be ignored.
From finding lost book pages written in melancholic ink littered around the world to the larger-than-life creatures (literally, in the case of a quite monstrous pig), you’ll meet on your travels. I particularly enjoyed bumping into and helping out a wistful fisher by a lake and a talkative robot who gleefully hinted to Return to Oz.
The Last Campfire – Touching and Fun For All Ages
Conceivably the most folktale-like aspect to all of it is how the story itself is told. Cleverly narrated by Rachel August, it’s spoken entirely in the third person. It calls out developments as you make them in a way that’s hugely suggestive of Bastion’s storytelling technique. This design decision has bafflingly still been used sparingly outside of Supergiant.
Not only does the narrator tell the story in a fable-like manner – voicing all of the characters like a parent reading a bedtime story, but also offers bits of reassurance to Ember as their adventure continues, dramatically performing as an enduring partner.
